Julia M Wayne

  • Unreal Projects
    • Unreal FPS
  • Unity Projects
    • Unity RPG
    • Unity Multiplayer
  • Multiplayer Projects
    • Unity Multiplayer
  • About Me
  • Contact

The Game Development Portfolio of Julia M Wayne

Solo game developer building immersive Unity and Unreal Engine projects, from combat systems and AI behavior to real-time multiplayer networking, with a focus on clean, maintainable code.

I’m a game developer specializing in Unity and Unreal Engine, with strong C# coding skills and a test-driven approach to building reliable, maintainable systems. My Unreal Engine work focuses on fast-paced combat systems, dynamic enemy AI behavior, and level design built for player engagement. In Unity, I’ve built combat state machines, immersive level environments, interactive dialogue systems, and networked multiplayer architecture with real-time state synchronization across clients. I also write narrative-driven Choose Your Own Adventure visual novels, where rich storytelling and meaningful player choice take center stage. I have additional experience in C++, Powershell, Java, JavaScript, and Python, allowing the range to adapt to different engines, tools, and project needs.

Unreal FPS

Unity RPG

Unity Multiplayer

  • Unreal Projects
    • Unreal FPS
  • Unity Projects
    • Unity RPG
    • Unity Multiplayer
  • Multiplayer Projects
    • Unity Multiplayer
  • About Me
  • Contact
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