I’m a game developer specializing in Unity and Unreal Engine, with strong C# coding skills and a test-driven approach to building reliable, maintainable systems. My Unreal Engine work focuses on fast-paced combat systems, dynamic enemy AI behavior, and level design built for player engagement. In Unity, I’ve built combat state machines, immersive level environments, interactive dialogue systems, and networked multiplayer architecture with real-time state synchronization across clients. I also write narrative-driven Choose Your Own Adventure visual novels, where rich storytelling and meaningful player choice take center stage. I have additional experience in C++, Powershell, Java, JavaScript, and Python, allowing the range to adapt to different engines, tools, and project needs.
Unreal FPS
Unity RPG
Unity Multiplayer